AI Insights · Timothy · July 2022
Top 5 Basketball Games in Oceania Q2 2022
Explore the performance of the top 5 basketball game apps in Oceania during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 basketball game applications in Oceania showed varied performance across downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.
NBA 2K Mobile Basketball Game from 2K experienced a steady decline in weekly revenue, starting at approximately $28.9K at the end of March and tapering off to around $17.9K by the end of June. Weekly downloads saw moderate fluctuations, peaking at 5.6K in the week of June 20. The game maintained a consistent increase in weekly active users, growing from 10.3K at the end of March to 12.3K by the end of the quarter.
Streetball Allstar: SHOWDOWN by Racoon Digital Technology Co., Ltd. saw a significant drop in weekly downloads, from 2.4K at the end of March to just 794 by the end of June. Revenue also declined, starting at $5.9K in late March and ending at $2.6K in late June. Active users followed a similar downward trend, decreasing from 6.5K to 3.1K over the same period.
The NBA SuperCard Basketball Game from 2K had a relatively stable performance. Weekly revenue showed some peaks and troughs, with notable highs of $5K in mid-June and lows of $1.5K in early May. Downloads remained fairly consistent, averaging around 300 per week. Active users hovered around the 750 mark throughout the quarter.
NBA LIVE Mobile Basketball by Electronic Arts demonstrated a strong presence with active users peaking at 114.8K in mid-May. Weekly downloads ranged between 2K and 2.8K, with a noticeable spike to 2.7K at the end of May. Revenue saw a high of $3.4K in the week of May 30, ending the quarter at approximately $2.5K.
Finally, SLAM DUNK from TV Animation by Program Twenty Three experienced modest activity. Weekly revenue fluctuated, reaching a peak of $3.9K in late June. Downloads remained low, generally under 60 per week. Active users were also minimal, staying around the 200 mark throughout the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic landscape of basketball gaming apps in Oceania. For more detailed analytics and trends, visit Sensor Tower.